Chapter 830: Core Members Tournament 8

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nMisery simply shook his head and frowned. He fired an auto-attack towards the incoming water cannon, which morphed into an Ice Lance spell.

nThe Ice Lance was powerful, yet it could not match up to the power of the Water Cannon. Nevertheless, when it collided with the skill and exploded, it created a fiery explosion, directly evaporating most of the water and sending the rest skyward.

nAs such, the arena became filled with rain the next moment. Misery simply rubbed his chin, while Cold Summer sighed internally.

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"Hey buddy, don't you know that the thing I hate most in this world is water? That poisonous liquid must never enter my system.

" Misery spoke with some grievance in his tone.

nCold Summer was left speechless.

nThe Marine Behemoth did not find the conversation between humans interesting, as it wailed once more and charged towards Misery. Misery simply gripped his spear and smirked.

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"I've always wanted to see how this would work on big guys like you…

" He muttered as he activate one of his class skills.

nSpear Shadows!

nFirst, Misery gauged the HP of the behemoth.

n?Name: Marine Behemoth (Cold Summer) – Major Rank monster

nLevel: 150

nHP: 78,450,000

/78,450,000?

nMisery breathed out and thrust his spear according to the skill's animation, watching as one thrust turned into 300 shadows that flew out and struck the skin of the Marine Behemoth.

nEach strike dealt 30% of his spear damage, which was boosted by his various passive skills. Going against the innate defense of the Marine Behemoth, this allowed Misery to do almost 900,000 damage per strike!

nWhen multiplied by 300…

nThat was 270,000,000 damage! Obviously, this giant fellow could not handle that, only taking about 1

/3rd of the damage before turning into bloodmist and disappearing. As such, the rest of the Spear Shadows turned towards Cold Summer, who paled.

nWhile they rushed at him, he fought back ferociously by throwing out all his active skills to soak up the damage and weaken the attack especially when he used his new Rank 4 skill, Rainfall.

nFor 10 seconds, he had no cooldowns and his skills were buffed by 500%! You could be damn sure he spammed all the short-cast skills he could, as each skill had its own animation, and some took more than a few seconds to get running.

nAfter that, he entered his Water Body and tried to use its semi-tangible nature to lower the physical damage, which was a clever move. In the end, Cold Summer's idea was right, as many of the Spear Shadows were exhausted by the various blockages in their way.

nHowever, before the man could be relieved, one last Spear Shadow broke through and pierced through his watery chest, sticking there.

nThat was all it took to end his life as he naturally did not have anywhere near the same HP as a summon, NPC, or monster at the same Rank.

nPlayers were cursed with low HP, no matter their Rank, otherwise, wouldn't they be able to beat even World Bosses by Rank 7 with ease? Where would the challenge then lie?

nCold Summer could only smile bitterly as he was forced out of his water body and turned to pixels slowly. He had known from the start that he was outmatched, his only hope had been to last as long as possible!

n7th Battle: Misery wins!

n8th Battle: Boyd vs Joker, begin!

nThis was an interesting battle given that the Berserker would be battling the card user. Joker too had made use of the time to Class Up once more, so let's see what he got.

n?Card Emperor - Legendary Class (Rank 4)

nSkills:

nRank 1: Emperor's Deck (Passive), Random Draw (Passive), Single Draw (Active), Top Decking (Active),

nRank 3: Double Draw (Active), Triple Draw (Active),

nRank 3: Advanced Cards (Passive), Heart of the Cards (Passive),

nRank 4: Quad Draw (Active), Quintuple Draw (Active)

nExp gain rate: 110%

nRank up difficulty: 35%

nClass weapons: None.

nClass skills: Any Card, Luck.?

n?Emperor's Deck – Passive skill

nEffect: As a Card Emperor, you naturally possess access to the Card God's Omnipotent Deck, though yours is only a clone. Still, this allows you to use any and all the cards within the deck to their fullest abilities.?

n?Random Draw – Passive skill

nEffect: Randomly summon a card from your deck. The quality of the card is dependent on your specific circumstances, and the value of your Luck over your opponent's. The bigger the difference, the more powerful the effect of your card.?

n?Single Draw – Active skill

nEffect: Decide on a specific card within the Omnipotent Deck to summon. Your base chance of getting your desired card is set to 75%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

nCooldown: 10 seconds.?

n?Top Decking – Active skill

nEffect: When you are down to your last card, the final draw brings out the 'Extra Deck' card, which contains 30 limited cards that are supreme in power. You can use this deck for the duration of the skill, but once it ends, you will automatically lose any battle you are in.

nDuration: 10 minutes.

nCooldown: Once per battle.?

n?Double Draw – Active skill

nEffect: Decide on two specific cards within the Omnipotent Deck to summon. Both cards can be activated and used at the same time, or one of the two can be swapped before activation. Your base chance of getting your desired card is set to 50%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

nCooldown: 40 seconds.?

n?Triple Draw – Active skill

nEffect: Decide on three specific cards within the Omnipotent Deck to summon. The three cards can be activated and used at the same time, or one or more of the three can be swapped before activation. Your base chance of getting your desired cards is set to 25%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

nCooldown: 1.5 minutes.?

n?Advanced Cards – Passive skill

nEffect: As a Card Emperor, you have unlocked the following types of cards for use: Field Cards, Trap Cards, Storage Cards, and Hidden Cards.?

n?Heart of the Cards – Passive skill

nEffect: When your HP is below 30%, your card draws function as if you have 300% more Luck. ?

n?Quad Draw – Active skill

nEffect: Decide on four specific cards within the Omnipotent Deck to summon. The four cards can be activated and used at the same time, or one or more of the four can be swapped before activation. Your base chance of getting your desired cards is set to 5%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

nCooldown: 5 minutes..?

n?Quintuple Draw – Active skill

nEffect: Decide on five specific cards within the Omnipotent Deck to summon. The five cards can be activated and used at the same time, or one or more of the three can be swapped before activation. Your base chance of getting your desired card is set to 1%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

nCooldown: 30 seconds.?

n?Maverick - Legendary Class (Rank 4)

nSkills: Rain of Axes (Active), Axe Clones (Active).

nExp gain rate: 80%

nRank up difficulty: 40%

nClass weapons: Any large

nClass skills: Any berserker.?

n?Rain of Axes – Active skill

nEffect: The Maverick calls out to the God of Axes, bringing down a rain of endless axes on an area of 1 kilometer around the user. Each axe deals 5% axe damage.

nDuration: 3 minutes

nCooldown: 30 minutes.?

n?Axe Clones – Active skill

nEffect: Manifest two clones of yourself wielding the same quality axes that you do. These clones are semi-tangible and possess 20% of your stats, deal 30% of your damage but take 200% more damage from attacks.

nDuration: 30 minutes

nCooldown: 1 hour.?

nJoker smiled and bowed grandly toward Boyd.

"Greetings, fair man of the dark. I see that you have upped, uppity, uppered your power since the last time.

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nBoyd flourished his axes and nodded.

"That's right, freak. You sure you can handle this?

"

nJoker's lips twitched when he was called a freak, but he was used to such things given his weird manner of speaking.

"Hm, I certainly hope your certainty is certain. Otherwise…

"

nJoker suddenly smiled eerily as he manifested three cards in his hand, all of them with the back of a Jester.

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".. You will be at my merciful, merciless mercy.

"

nHe threw out the three cards which enlarged and showed their effects before activating. The first was called Stone Wall, a defense card that created a stone wall between Joker and Boyd that had 3 million HP.

nThe second card was Mud Wave, which spawned its namesake that flooded the arena and crashed toward Boyd. The final was a summon card, which called a Giant Flaming Salamander onto the stage which stood outside the stone wall and waited for Boyd's counterattack.

nUsing his Triple Draw right from the start, Joker had secured the battlefield to his advantage in one go!

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"Hmph, if you think this is enough to stop me, then you should rename yourself from Joker to Fool.

" Boyd mocked as he simply jumped over the entire flow of mud and landed near the flaming salamander. The beast spat out a ball of fire and lava towards the maverick, but he simply cut it in half with one of his axes and used the other to behead the summon in one easy hit.

nHe then calmly walked up to the stone wall and cut a pathway for him through, shaking his head arrogantly.

"Bitch, I have fought the likes of Kiran head-on in his Super Warrior form. You have no idea the kind of power I possess.

"

nOnce through, Boyd saw Joker holding two cards and throwing them out, having used his Double Draw. Given how his Legendary Class worked, he had naturally invested most of his points into in Luck, making it so that his stat was 3x that of Boyd whose focus had been Strength and Dexterity.

nAs such, he more often than not succeeded with his choices of cards. The left card was the summon card for the Lance Knight, while the right card was a magic card for the spell, Thunder Strike.

nThe Lance Knight rode out from a portal and charged towards the calm Boyd while the sky above rumbled menacingly. Lightning formed in the black clouds and poured down onto Boyd, who simply met the attack with a roar and a swing of his axe.

nThe lightning caught his weapon and electrocuted his body, but he did not flinch much except continually roaring as if he was being empowered.

nThe Maverick simply laughed crazily and met the Lance Knight head-on, the two clashing furiously in the center. The summon was being continually pushed back as he only had one lance whereas Boyd had two axes.

nEven though he could swing his lance more dangerously and skillfully than Boyd, the Five General was always able to meet his attacks and parry them before counterattacking viciously.

nJoker's smile thinned slightly upon seeing Boyd's fierce resistance. However, unlike Boyd who only had one type of style, Joker could adopt any style as long as it existed on the Omnipotent Deck!

nAs the most versatile deck composed by the Card God himself, Joker had spent hours pouring over the various cards, their applications, and their combinations. This was so he could stand out in Umbra and wash away his humiliation during the Abyss Event!

nHe couldn't afford to fall here!

nAs he such, took a risk and used his Quad Draw. The skill would succeed, but whether he got what he selected was what depended on the skills percentage and his own luck.

nIt seemed Lady Luck had deemed to take her eyes off **boy Fitter for two seconds and give some favor to poor Joker, allowing him to succeed in his draw!

nHe tossed out the four cards he had summoned, which turned out to be synergistic. Joker had naturally used those hours of research to find the best combinations for some cards in a battle against foes of certain archetypes.

nNow it was time to check how great his plans were when applied to reality!

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