656 A Very Bad Situation!

After finishing things with this jerk, I used my staff and went towards the capital.

I finished helping and arming up my armies. All that was needed now was to wait for the armies to reach their designated posts.

Yet I lacked one last move. I had to go up north and store the bookmarks there for many places.

These areas were all alien to me. According to the map, there were three states standing in between my capital and Canada lands alongside New York.

These states were arranged in vertical arrangement, with a small area underneath each one.

When I went there, I saw nothing new except for another gulf formed after the merge process. It went all the way from the ocean, lining up the three states, separating this part from Canada’s cold lands.

It went with almost ten miles width and moved from East to West, vanishing up in the horizon.

Well… That was very bad news indeed!.

Right now I discovered three big gulfs, two in the south and one here up north, all close to my capital.

But this one… this one was really dangerous! It was so damn huge, enough to hide an aquatic army within without getting detected.

Thinking about going there and fighting these hidden forces was a foolish move! First I did not have enough aquatic forces to do that. And the most important thing was that this gulf seemed to have no end! It was really huge!

Trying to kill monsters there? They got many places to run towards, and my forces would end up dying without achieving anything.

Should I risk and send the aquatic races here? Would they be of any help?

I truly doubted that!

The good news was that even if they got such an aquatic army here, they wouldn’t be able to use it effectively against my capital.

The only aquatic path to my capital would be through the eastern coast. Aside from that, there was no other water route but few rivers that ran close to it.

But that army would pose a threat if the enemy decided to turn this place into a foothold for his forces!

I’d be forced to come and clear his threat, and this way this aquatic army would show its worth.

It wasn’t an offensive army, but one designed for a defensive battle. Damn! The stretch of this gulf was really huge, enough to be considered a true part of the ocean.

The first thing I did was to save up lots of places inside my staff as bookmarks. I kept flying over the side near my capital, watching how huge this big gulf was.

The more I flew, the more I became worried. It was separating my lands from Canada. And that meant the movement of the jumper’s army couldn’t be done from that part.

He had to lead his forces inside, going around this gulf and arriving here. But this also meant he would face the enemy earlier before arriving here.

Sigh! Just looking at the new map formed after the merge impact made me feel my capital was all surrounded from north, east, and south. Only the west was left, and that was now closed up by the line arranged by that bastard’s forces.

So he was closing the net! A big net over my kingdom and capital!

I looked at this encirclement and already felt the cold touch of the rope over my neck. The only way to get out of this was by using brutal force, only force was the only guarantee to break free from this messy situation.

Change of plans After flying for an entire three hours straight at full speed, I finally reached the end of this gulf.

It ended up at the big lakes north of Michigan! That meant the enemy got access to here, covering up a great deal of my lands.

Recalling the past aquatic fierce battle here, I realised that the army I found and killed was just the tip of the iceberg.

I’d have to expect much more of such armies then. Don’t go up north through Canada lands I sent to the jumper, This route is blocked by a big gulf

Are you afraid of aquatic monsters? this dude didn’t get the point yet.

That gulf extends from the ocean all the way towards the big lakes at Michigan. It’s very broad, can’t be crossed and shouldn’t be touched

This… Are you sure? he asked and that told me he also was oblivious to such big changes in the terrain.

There is no way from Canada to here. So you have to go through our lands. But…

I got it, I won’t get near that cursed place, right? He was fast this time to catch what I wanted to say.

I closed the chat with him while thinking about the best way to kill the aquatic monsters.

My enemy wasn’t just that bastard, but the Hectors. And from my interactions with Lily, I got to know how rich this race’s experience is in dealing with aquatic monsters and battles.

In other words, getting near that zone would be a red line that I shouldn’t cross. But this gulf extended to cover almost all the northern parts of my kingdom.

Should I abandon these parts or what?

Just thinking about this epic war made my head spin. The closer the time of this battle drew closer, the more complicated it became.

Eventually I reached the same conclusion; brutal force was the answer!

Nothing mattered in front of unstoppable might. My armies were big, but they lacked elites and strong powerhouses.

Hopefully the enemy would also lack such a thing. Or else it would come down to only me against this entire coalition army of my deadly foe and Hectors.

Prepare your forces but as that son of b*tch used the help of his ally, I’d use the help of mine, start moving in stealth way towards north. There are two big gulfs there. Station your forces just one hundred miles south of the lowest gulf

And?

I’ll tell you what to do next

Is it this bad?