Chapter 466

With so many interruptions, I had to keep reminding myself of what I already knew about this dungeon. It was a dungeon connected to temptation, known as the Widow’s Dungeon. The level 10 boss was a siren, while the level 20 boss was some kind of shapeshifter that took on your preferred form. You could call that temptation and deceit.

Meanwhile, we had a maid who coveted her master, a master who cheated with his maid, and the mistress who cheated on the master, and ultimately a murder most foul. The next image showed a common woman arm-in-arm with a noblewoman. It was very clear in the mural that one of them was dressed beautifully, while the other was dressed quite plainly. Basically, the pair of them were close, although it didn’t mention how this relationship came into being.

Then, the pair of them ended up in peril. They were assaulted by a monster and in a great deal of danger. A hero swooped in and saved them. In a surprising twist, the hero ended up falling in love with the common woman. Meanwhile, the noblewoman looked on in jealousy.

If the noblewoman was the mistress, it was likely that she was engaged to be married. This was just conjecture, but I felt I was getting good at guessing at these kinds of things. So, the mistress ended up marrying a man she didn’t love. However, I didn’t know how the hero or the commoner fit into it. Perhaps, the commoner was the maid. In that case, why did she go after her friend’s man?

There was only one more mural to go, and I wasn’t sure I’d understand the whole story even then. If you thought about it, a newborn dungeon grew to 10 levels right away. There were three murals to tell the story. However, as they grew, more murals became available. I suppose one could call this a two-edged sword. While yes, with each additional mural, the dungeon became easier to solve, it was also five levels deeper.

At the point where you reach a great dungeon, it would be near impossible to be done by battle. So, the twenty or thirty murals should make it perfectly clear how to fix the dungeon. If someone made it to the bottom, as long as they play their cards right, they resolve the lore without ever needing to engage in battle. While the curses could be forcefully expelled, the dungeon lore had an intrinsic need to want to finish itself, so in a way, the easiest path is the one no one takes.

I had a feeling that my understanding of dungeons was radically different than most of the worlds. Then again, I was a True Dungeon Diver. It wasn’t known how many others had accomplished this feat, but compared to how many dungeons there are, the number is pitifully few.

I explained what I could glean from the murals to the girls. They made a face, not quite happy with the answer. This might end up being lore that I couldn’t complete. Yet, the biggest question of all was one that had nothing to do with the mural. That question was, where was the King, and what had left him trapped down here for the last two months!