Chapter 205 - (205) Proposition

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n---- I would like to go ahead and apologize for how long and boring these next couple of chapters will be. I've been asked multiple times to provide the main team's stats and Skills, so they will be handled in chaps 205 and 206.

nI've also been asked to add how much the MC can heal

/damage for with his spells, so that is also tacked onto spell information now. This message does not affect chapter price.---

n*****

nGeth looked around at his companions. Everyone enjoyed some freshly cooked wolf meat and waited for him to speak.

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"As most of you could tell, we've been having some issues with team coordination. With everyone becoming more powerful, our Skills and Talents are becoming much more unique.

nBecause of this, we've been wasting Mana by attacking already downed targets or missing entirely from Skills affecting one another.

nIt may have been fine on the surface since we overpowered our enemies with Attributes.

nHowever, as we dive deeper, Albus has a feeling that we are going to run into creatures much more powerful than the fodder we faced before.

"

nEveryone nodded. There were no disagreements.

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"I believe that we need someone to act as a commander during group battles from now on.

nYou will have to choose between me, Blaze, Felix, or Rift. I'm not sure that anyone else's Intelligence Attribute will be high enough to memorize everyone's... 'Character Sheets,' for lack of a better term.

"

nThe other nine in the room looked at each other. Jack spoke up first.

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"I'm down. So we just need to show this person our Grimoires? What will they need to know?

"

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"They will need to see your Attributes, Talents, and Skills. The Grimoires have the ability to blur anything out if you have anything specific you don't want to share.

nI also propose that we show everyone to get an idea of what our partners can do. You never know if the one calling the shots will become incapacitated or stuck in a situation where they can't view the battlefield.

nIn such a situation, someone else will need to step up.

"

nThere was a bit of discussion amongst the group after that. Geth allowed them to speak and waited for them to make a decision.

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"I'm not interested in commanding. I don't want the pressure of messing up to fall on my shoulders.

"

nBlaze was the first to respond after having pondered it for some time. Felix was the next to speak.

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"I'm willing to act as a backup, but I would rather watch someone else for a while. I think you and I will be the best for this role, Geth. As supports, we are typically watching the field in a battle.

"

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"I agree,

" Rift spoke up.

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"I believe that Geth should act as commander and that Felix should take over a second group if there is a situation where we need to split up.

"

nGeth stroked his beard and looked toward Felix.

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"I'm okay with this if you are.

"

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"It works for me. Does anyone here have an issue with it? Sharing your information is a lot to ask in a world like this.

"

nHe wasn't wrong. If any one of them were to turn on the others, it would be life-threatening.

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"I'm still cool with it,

" Jack said.

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"Fine.

"

n

"Agreed.

"

n

"Sure.

"

n

"Mhmm.

"

nEveryone in the room agreed after spending some time thinking it through. Filthy was the last to confirm, but he gave in after some time.

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"Alright then. I'll start, and everyone else can follow suit... Albus, would you mind?

"

nThe Grimoire turned from Geth and floated into the center of the room. Everyone instantly became interested.

nJack and Peter practically fought over who would get to look first. Even the usually calm Filthy seemed curious about his stats.

nA few gathered around the Grimoire and took some time reading it.

n

"This... Isn't this a bit too much!?

"

n***

nGeth: Level 54

nClass: Oracle

nExp: 826,942

/1,000,000

nAttributes:

nHP- 5470 350 (Rec. 20.92

/Second)

nMP- 6770 2800 (Rec. 110.84

/Second)

nStrength- 5 204 (20)

nAgility- 5 250

nDefense- 100 404 18 (25)

nWisdom- 289 259 51

nIntelligence- 50 335

n***

nTalents:

n1: Formation Comprehension, Rare (Lvl 1)-

nRunes will become easier to connect into small Formations. The higher Level the Talent, the more complex the Formations you can safely craft.

nSkill Cost Reduction= 10% VOID

n2: Spell Reflection, Rare (Lvl 1)-

nDamage taken from all sources is partially reflected back to attacker for True Damage. Spells cast on User are reflected back in the direction they came from with weaker effects.

nTrue Damage Reflection= 6%

nSpell Reflection= 27.5%

n3: Dense Skin, Uncommon (Lvl 1)-

nUser's Skin structure is altered, making it more resistant to physical damage.

nDefense = 17.5% increase to User's base Attribute 18

n4: Protector's Aura, Rare (Lvl 4)-

nGrants all party members within a certain range bonus resistance Attributes.

nWisdom Increase- 20% of User's base Wisdom 58

nDefense increase- 20% of User's base Defense 20

n5: Mana Density, Uncommon (Lvl 1)

nUser's mind has been compressed, density of Mana increased.

nWisdom= 17.5% increase to User's base Attribute 51

n6: Bane of the Undead, Uncommon (Lvl 0)

nUser has slain a large number of Undead.

nAn aura of light surrounds User. Any Spectres, Ghosts, or Spirits that would usually phase through physical attacks can be struck or held by User

nAdditional Damage to Undead= 5%

n7: Fearless, Uncommon (Lvl 1)

nAssists with making logical decisions without being affected by dangerous situations. In addition, User has gained a resistance to any Fear effects on top of that granted by the Wisdom Attribute.

nAdditional resistance to Fear= 6%

n8: Immersion, Undisclosed (MAX)

nManipulation of Mana has become almost natural. Mana costs decrease drastically, while Mana Recovery increases. Absorbs effects of Recovery Talent.

nMana Recovery- 8x natural rate

nHP Recovery- 2x natural rate

nExperience Bonus- 2x natural rate

nMana Cost- 50% reduction for all Skills. Cannot be reduced further, even by other Talents, Skills, or Items.

n9: Last Chance, Uncommon (Lvl 0)

nUpon falling to 1 HP, Mana will be lost instead of health when receiving damage. User will still remain in a heavily injured state during this time

n10: Foresight, Rare (Lvl 1)

nGives User the ability to 'sense' the fluctuations of Mana in the very near future. One tenth of a second can be sensed.

nCan sense further into the future with higher Wisdom.

nTime= 0.2 (Wis x 0.2%) in seconds 1.4 seconds into the future

n11: Mana Resonance, Undisclosed (MAX)

nUnbreakable bond between Users. Can sense other Bond's locations or communicate within a certain distance. The stronger the bond, the greater the distance.

nIf one Bond dies, all suffer backlash.

nCurrent Users: Geth, Zolis, Sindri

nBonus: 50% Experience when together

nBonus: 10% of top Attribute shared amongst Bonds. Sindri 25 Def Zolis 20 Str

n***

nSkills:

n1: Inspection, Rare (Lvl 3)-

nCost (10 MP

/sec) Ability to see the Mana. Can clearly see the flow of Mana. Tracks left in the Mana are easier to follow for a longer period.

nStealth-type techniques are easier to see through. Glimpses of history shown by the Mana are not as blurred. When looking at Runes, will understand some of the simpler terms.

n2: State Change: Osmosis, Epic (Lvl 1)

nUser has become adept at changing the state of solids to liquids and back again.

nUser has become capable of changing the state of most solid matter with ease. User can slightly alter their own composition to phase through porous materials.

nCost (10 MP

/sec) Manipulating solids comes naturally. Can control most solids to change shape without much concentration.

nCost (150 MP) Can instantly liquify almost any solid form if User is physically touching the source.

nCost (500 MP

/sec) Can alter body's state to phase through any porous material. If User runs out of Mana and solidifies inside a firm material, death is imminent.

n3: Mass Restoration, Rare (Lvl 3)-

nCost (250 MP) You can temporarily access Mana's need to bring things to their natural order. Provides an aura that heals multiple targets over time.

nHealing = 10 (Int x 65%) (Caster's HP x 6.5%) 639 per tick

nDuration = 30 (Wisdom x 90%) in seconds. Healing occurs on the initial cast and once every 3 seconds for the duration. 569 second duration

n4: Corruption Blast, Rare (Lvl 1)-

nCost (75 MP) A small ball of Corruption fires toward target location. On impact, explodes and affects all living beings in the vicinity.

nCauses damage over time. Duration of 60 seconds. Causes damage on initial cast and once every 5 seconds for duration.

nDamage = 100 (Int x 55%) 312 damage per tick

nBlast Radius = 5 (Wis x 5.5%) in feet. 38 foot blast radius

n5: Protection, Uncommon (Lvl 4)-

nCost (200 MP) Target gains a protective shield. Lasts until dismissed or until shield's health is depleted.

nShield HP = (Int x 220%) (Caster's HP x 70%) 4,921 HP shield

n6: Mass Invocation, Epic (Lvl 1)-

nCost (400 MP) Area Skill that provides Blessings through the Mana. All party members within 20 yards affected.

nPrimary Attribute = 85 (Int x 85%) 412

nSecondary Attribute= 45 (Int x 45%) 218

nTime = 85 (Wis x 85%) in minutes. 9 Hours 54 Minutes

n7: Unhindered Curse, Uncommon (Lvl 1)-

nCost (75 MP

/sec) Caster reduces the enemy's main Attribute. Single target spell. Attributes can not be pulled under 1.

nReduction = (Int x 30%) (Wis x 30%) -295 Points to targets highest Attribute

n7: Determination, Uncommon (Lvl 1)-

nCost (74 MP

/sec) At the cost of Mana, continue to battle as if you are in top shape, no matter how bad your wounds.

nCost (5 MP

/sec) When exhausted, consume Mana to restore Stamina.

n8: Tame Creature Novice, Uncommon (Lvl 1)-

nCost (500 MP

/Tier) Ability to use Taming Cards to tame monster companions. Companion kills grant half of all earned experience to the caster and the other half to the Companion.

nCurrent success rates:

nTier 1: 99%

nTier 2: 69%

nTier 3: 28%

nTier 4: 8%

nTier 5: 0.06%

nSuccess rates can increase or decrease based on the creature's Level compared to the caster. Creature has to be unhurt to cast.

nIf taming fails, the caster must wait 1 hour to cast again on the same creature. Cannot tame beyond the limits of the Taming Card.

nIf Taming fails, card is destroyed.

nTame limit- (2

/5)

n9: Summon, Common (MAX)

nSummons Tame

n10: Recall, Common (MAX)

nRecalls Tame

n11: Time Delay, Rare (Lvl 1)

nCost (190 MP

/sec) User can force others to perceive time differently. The higher the enemy Wisdom above Caster's own, the higher the MP cost.

n12: Greater Mending, Rare (Lvl 3)

nCost (150 MP) Casts a healing light over target. Can heal deep wounds without leaving scarring.

nCan regrow recently severed limbs (Time based on User's Wisdom). Instantly heals for a set amount of HP based on User's Intelligence. Instant cast.

nHealing = 115 (Int x 32.5%) 240 HP

nTime for limb regrowth = 75 (Wis x 17.5%) in seconds from time of severance. 2 Minutes 59 Seconds

nRequirement: Caster must be touching target.

n***

nEquipment:

n-Majestic Mantle (Legendary) 54 Defense 54 Wisdom 54 Strength (5 Sockets) Str Gem 55Agi Gem 60Def Gem 50Wis Gem 55Int Gem 70

n-Robe of Magnus (Epic) 25 Wis 20 Def 15 Int (3 Sockets) Goblin Chief Bane Core 100 HP 100 MP 20 Str 20 Agi Spirit Orb 500 MPDef Gem 35

n-Staff of the Night King (Epic)- 45 Int 30 Wis (3 Sockets) Slime Lord Core 250 HP 150 MPInt Gem 45Mana Gem 600 MP

n-Eldritch Crown (Epic) 30 Int 30 Wis 20 Def (1 Socket) Int Gem 45

n-Basilisk Pauldron (Epic) 45 Def 25 Wis (2 Sockets) Goblin Shaman Core 1000 MPDef Gem 45

n-Belt of Customization (Epic) (10 Sockets) Str Gem 55Agi Gem 35Def Gem 35Wis Gem 30Int Gem 35Mana Gem 450 MPLifesteal Gem 5% of all damage done is returned to user as HPMP Rec. Gem 15 MP Rec.Restoration Gem 10% to effects of Restoration SkillReflection Gem -Doubles effects of Reflection

n-Bone Boots (Rare) 20 Agi 20 Def (1 Socket) Agi Gem 55

n-Bone Gloves (Rare) 20 Str 10 Def 10 Wis (1 Socket) Int Gem 50

n-Bone Leggings (Rare) 25 Def 15 Agi (2 Sockets) Def Gem 45Agi Gem 45

n-Inventory Pouch- 1000 pound limit

n-Storage Bracelet- 1000 pound limit

n-Storage Ring- 2500 pound limit

n***

nHe had hidden both Immersion and Mana Resonance from the others, but what he showed was enough for everyone to be shaken. Geth would show Felix his Mana Resonance so that the man would know why he preferred to stay grouped with the two women.

nAfter everyone got over their initial shock, they began to send their Grimoires into the center of the room.

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