Chapter 292 Questionable Changes
?The system has gone under a fundamental change, the exchange rate of attribute points, EXP gain, and coin exchange among other things have been changed due to the system update.
βAlright then,β Mako said as he was curious to learn of these changes and how they could potentially improve his progression rate.
User will no longer receive attribute points for completing daily quests; however, the attributes now have a chance to increase by themselves based on the training the user does to improve a certain attribute.
The very first change was an absolute bombshell on Mako as this now meant that his rate of progression was going to be greatly reduced as he wouldnβt have excess attribute points like before and would only receive them as rewards from completing quests. .π
However, Mako wasnβt so bummed out about this as it was extremely unnatural in the first place. Nobody had this kind of rate of progression to begin with as just in six months, Mako had speedrun through his beginning stages and was now classified as a Novice tier fighter.
For most people to reach this stage, it would take them on average 1.5 to 2 years of constant hard work and training.
Mako had some understanding of why this was happening as this was exactly how old school games used to work where most games would give an EXP boost or an overpowered weapon to the player to help them get past the initial stages of the game before stripping them of this bonus so that they can then start to play the game normally.
Mako had found several similarities between his system and those games so he figured that his receiving all those attribute points was the systemβs way to help him quickly rush through the initial stages of his journey but now that he was on a decent level of power, it was now all on Mako on how strong he could get as all he had to do was to constantly challenge himself and push forward.
The EXP gain system has been updated!
EXP boost has been deactivated
The user will now receive the actual EXP reward for defeating enemies and beasts
Defeating enemies and beasts that are weaker than the user will result in a 50% reduction of the EXP gain
Defeating enemies and beasts that are on par with the user will result in regular EXP gain
Defeating enemies and beasts that are stronger than the user will result in a 50% increase in the EXP gain
ββ¦.β
Mako was left absolutely speechless after resuming the notification to see that he getting more nerfed than buffed. Reduced EXP gain meant that now, it would take Mako even longer to level up and if any more death clocks were ticking to prove his worth, he now had to work even harder to make sure he was worthy in the eyes of the system.
Once again the term that the system had used made it abundantly clear that it had been greatly boosting him from the start so that he could progress so quickly but now that boost had been removed.
βI always wondered how it let me get so strong for only defeating a handful of enemies,β Mako stated as he accepted his fate and agreed with the system.
The true challenge for Mako to surpass others and become the strongest had only now begun.
The Shop has been upgraded to Level 2
The Discount Bazaar has been unlocked
A new tier of coins has now been unlocked!
Diamond Tier Coins are now available ?
Diamond Tier coins are coins that the system will reward the user for extreme quests and?one Diamond coin equals 100 Platinum coins.
Mako was quite pleased with the shop upgrade as it definitely needed it. Additionally, a new sub-tree of the shop had also opened which Mako was super excited for as well as a brand new tier of coins.
Mako had yet to see an item placed in the daily shop that cost platinum coins, and now he had a new tier of coins that were even rarer and worth a hundred Platinum coins which in turn could equate to 10,000 Gold coins.
Mako quickly looked at the Discount Bazaarβs description before resuming the update notifications.
βOpen Shop,β Mako commanded the system.
Daily items ?
Main Shop ?
Discount Bazaar ?
********* (Locked) ?
********* (Locked) ?
********* (Locked) ?
β¦..
Discount Bazaar ?
The Discount Bazar displays a few items that have already appeared in the main shop at least once but at a discounted price. The discount rate can be anywhere from 10% to 50% discount on every item that appears in the discount bazaar. The bazaar refreshes after 14 days as well but will never display any items that appear in the main shop at that current time.
Mako was quite happy after reading the description of the Discount Bazaar. It wasnβt such a big deal for Mako right now as the shop had only ever posted very weak items in the main shop that could be afforded by the Bronze Tier coins so a discount on them wasnβt all that important, but in the future where more expensive and useful items are available in the main shop, the discount bazaar could come in really handy.
The attribute system has been updated
From level 50 onwards, each attribute will cost 10 attribute points to get upgraded once. This also includes the Health stat
Due to the user gaining energy points through unconventional means, the user had already broken the cap limit to their Energy stat. The cost to upgrade the energy attribute once is now 15 attribute points.
βWHAT THE HECK!? 10 POINTS FOR ONE UPGRADE!β Mako exclaimed as he couldnβt believe the absurdity of the prompts that were continuously shocking him and not in a good way.
Suddenly the 220 attribute points he had saved up until this point didnβt look too much as it basically meant that he could upgrade his attributes 22 times, which was still fine if he dumped them all into one attribute but if he spread them all out evenly, it would barely make a difference.
βHow am I supposed to continue progressing to remain worthy when you are restricting me so heavily?β Mako complained, completely unhappy with the changes that had come to the system.
The user will be rewarded more generously if they continue to challenge themselves and face greater threats. .π
Doing all the various types of training that the system has issued through the daily tasks will not reward attribute points but will directly affect the attribute itself.
As soon as the last prompt showed itself in front of Mako to answer him, the system automatically reopened the profile tab but this tab had a slight modification.
Profile ?
User: Mako Grey
Health: 500
/500 ? β β β β β β β β - - ( 1)
Energy: 5250
/7000 ? - β β β β β β β β - ( 1)
EXP: 0
/100,000 ?
Account: 370 Bronze Tier Coins, 25 Silver Tier Coins, 2 Gold Tier Coins ? ( 1)
Level 15 ?
Strength: 50 ( 60) ? β β β β - β β β β - ( 1)
Agility: 50 ( 35) ? β β β β β - β β β - ( 1)
Perception: 50( 20) ? β - β β β β β β β - ( 1)
Intelligence: 50 ? β β β β β - β β β - ( 1)
Mentality: 50 ? - β β β β β β β β - ( 1)
Stamina: 50 ( 30) ? β β β β β β β β β - ( 1)
Charisma: 18 ? - β β β β β β β β - ( 1)
Fortitude: 50 ( 20) ? β β β ββ- ( 1)
Attribute Points: 220 ?
Each of the attributes now had a bar in front of them that had 10 dashes placed inside of them with a few of the dashes being replaced by stars.
A progress bar has been added next to every upgradable attribute
The progress bar will display how close an attribute is to leveling up naturally to help the user keep track of which attribute they can focus on to level them up naturally
Mako was impressed with how much more involved and active the system was after the update, even though it had done much to nerf him, it had also provided him with the path to move forward.
Mako understood that from here on out he would have to always keep some attribute points on reserve in case of an emergency where he needed a boost in any of his attributes and to only use attributes to level up attributes that are hard to evolve naturally such as mentality which is one of the factors why many people get stuck in a certain rank.
There were only a few more notifications to go so Mako allowed the remaining notifications to be displayed as well before he started figuring out a game plan on how to move forward in the most effective way.
The requirements of the Dare Devil title have been updated
The EXP requirements to activate Dare Devil have been updated to match the average expected rate of EXP gain moving forward
Note: The EXP requirements for Dare Devil may be subject to change in the future based on several factors.
DARE DEVIL (LEVEL 1): Once Dare Devil has been activated, the trade-off has to be completed and the user cannot back out. Currently, Dare Devil is at Level One, and it offers the following trades:
100,000 EXP β> (30) Temporary Attribute points ?
50,000 EXP β> 10% Omni Boost ?
125,000 EXP β> (1) Basic Full Heal ? (Unavailable)
200,000 EXP β> (1) Full Rage Bar ? (Unavailable)
100,000 EXP β> (2) Random Temporary Ability Skills ?
Mako completely agreed with the system on this one as it would have been impossible for him to use Dare Devil at all if the EXP requirements had remained the same.
The attribute cap has been set to 100
The Energy stat has been capped at 10,000
The Health stat has been capped at 1000
The system will be able to update and unlock more functions at Level 20
The last of the systemβs messages for the system update flashed through Makoβs mind and now he was finally free of the constant beeping that the system was blasting inside his head so that he would read the notifications.
There was definitely a lot to unravel, but now Mako could see a clear path forward and he intended to do just that and use the remaining days of his punishment to grow as strong as possible before his first day in military school because something was telling him that this new chapter in his life wasnβt going to be easy.
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