Chapter 334: Mako’s Training: New Skills

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(New!) (D-Tier) Basic Ionic Weapons Set

Upgradeable!

User has awakened a unique awareness of radiation and the charged particles in the environment. The Basic Ionic Weapons Set consists of multiple basic weapon constructs that are made from pure plasma that the user creates and shapes by absorbing and controlling the charged particles in their surroundings by harnessing the power of ions

-(New!) (D-Tier) Plasma Saber (LEVEL 1)

The user forges a saber from pure plasma. The Plasma Saber emits a radiant, yellowish glow. The saber requires a considerable amount of Energy and some time to fully manifest and requires a constant stream of Energy to maintain. The weapon hums with high- frequency vibration, and its length can be adjusted slightly to suit different combat styles, making it ideal for close to medium-range combat.

Attack: 120

Requirements: 55 Strength, 50 Fortitude, 40 Stamina

Initial Cost: 500 Energy

Time to Forge: 10 seconds

Maintenance Cost: 25 Energy per second

Note: The maintenance cost will increase if the user increases the length of the Plasma Saber

-(New!) (D-Tier) Plasma Dagger = (LEVEL 1)

The user forges a dagger from pure plasma. The Plasma dagger emits a radiant, yellowish glow. The dagger requires a reasonable amount of Energy and a minuscule amount of time to fully manifest and requires a constant stream of Energy to maintain. The weapon hums with medium-frequency vibration, and its length can’t be adjusted so it is only ideal for close to very close combat.

Attack: 80

Requirements: 40 Strength, 50 Fortitude, 30 Stamina

Initial Cost: 350 Energy

Time to Forge: 2 seconds

Maintenance Cost: 10 Energy per second

-(New!) (D-Tier) Plasma Spear (LEVEL 1)

The user forges a large spear from pure plasma. The Plasma Spear emits a radiant, yellowish glow. The spear requires a large amount of Energy and a decent amount of time to fully manifest and requires a constant stream of Energy to maintain. The weapon oscillates violently with energy pulses at the tip of the spear and is only ideal for close to medium- range combat.

Attack: 140

Requirements: 55 Strength, 50 Fortitude, 50 Stamina

Initial Cost: 650 Energy

Time to Forge: 15 Seconds

Maintenance Cost: 35 Energy per second

– (New!) (D-Tier) Plasma Arrow (LEVEL 1)

The user tugs onto the very force that keeps the particles together and pulls back hard as he summons a radiant, yellowish glowing Plasma Arrow. This is a ranged attack that requires a large amount of Energy and some time to fully manifest and requires a constant stream of Energy to maintain until ready to fire. Additionally, the user can build up more plasma strengthening the aura and increasing its penetration capabilities.

Attack: 150

Requirements: 50 Strength, 55 Fortitude, 50 Stamina

Initial Cost: 750 Energy)

Time to Forge: 20 Seconds

Maintenance Cost: 50 Energy per second

Note: At the User’s current level of attributes, the Plasma Arrow can only be additionally charged up to an Attack Power of 180 and would require 60 Energy per second to maintain fully charged.

Warning! The current power of the user isn’t enough to sustain the Basic Ionic Weapons completely and hence they are very fragile and could break easily if met with resistance. It is advised that the user only uses these skills to deal blows rather than engage in fights

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Mako had decided to check out the brand-new moves he had received and was quite impressed by the description of his newest skill set.

Even though Mako had unlocked one of the hardest-to-gain resonated abilities; the Energy Manipulation ability, he definitely lacked the experience and power to use it effectively.

The only offensive skill he had with the Energy Manipulation ability was his Energy Stream skill which although was quite strong and helped Mako a lot in his fights required a large amount of energy and made him an easy target as he was defenseless from any other direction other than the one he was firing at.

These new offensive skills would definitely help him a ton by dealing huge damage but still allow him to defend himself if he were to face multiple opponents at once.

It was quite a bummer for Mako as he reached the end of the description only to find that there was a pretty serious drawback to his new skill set as well which was that they were extremely fragile as they were purely made from Plasma and not a solid object.

It required an immense amount of energy and aura to be able to use non-solid materials as weapons as they would be completely held up by the aura, will, and energy of the user without possessing any structural strength themselves.

This is the reason why abilities like the Earth and Ice abilities have many skills related to forming weapon contracts whereas abilities like Water and Fire only have weapon-related skills at the higher levels.

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The fragile nature of the Ionic weapons acted as a buffer in order to stop Mako from becoming completely overpowered or else it would only e the Teleki esis ability and have become unstoppable. (Comment if you get the reference!)

Besides the Basic Ionic Weapons Set, Mako also unlocked two more skills that he also wanted to check out before opening up the brand new Mana Understanding Tab and see what bonuses

awaited him there.

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(New!) (E-Tier) Energy Healing = (LEVEL 1)

Energy Healing allows the user to channel their Energy Manipulation ability to mend minor wounds and alleviate pain. At the current level, Energy Healing focuses on stabilizing injuries and accelerating the natural healing process. The user generates a soft, warm glow from their hands as they absorb energy from their surroundings, directing it towards the

injured area.

The healing energy stimulates cellular regeneration and increases blood flow, reducing inflammation and promoting faster recovery. While it is not potent enough to heal severe injuries or complex conditions at this level, it is highly effective for treating cuts, bruises, minor burns, and other superficial wounds. As the user becomes more proficient and increases the level of this skill, the range and effectiveness of Energy Healing will expand, allowing for treating more serious injuries and ailments.

Health: Recover 2 HP every 5 seconds

Requirements: 40 Mentality, 25 Fortitude, 25 Perception

Cost: 15 Energy per second

Note: The Healing process is accelerated when the user is around living beings or nature

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(New!) (C-Tier) Overcharge

Upgradeable!

Overcharge is a skill that requires a massive amount of Energy that the user has to release

and maintain inside their body without the aura leaking outside the body for a significant amount of time. The Energy and the aura has no where to go and continues to circulate inside the body through the mana highways.

The user forces the Energy and Aura to meld together with every cell inside their body providing an omni boost to all of the user’s attributes for a limited time.

Omni Boost: 20 Percent

Activation Time: 30 minutes

Requirements: 100 Mentality, 100 Fortitude, 80 Strength

Cost: 2000 Energy

Duration: 8 minutes

Warning! User will not be able to move after activating the skill as it requires the utmost

concentration to pull of and will feel the repercussions of cancelling the skill midway

through activation.

Warning! User will not be able to use the Energy Manipulation ability after Overcharge has been deactivated until the Aura is restored in the user’s core.

Warning! User is too weak and for the user’s safety, the system has temporarily disabled the skill from being activated until the user reaches the minimum requirements to activate the

skill.

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Mako was glad that he finally had a healing skill that would actually help him unlike the last

skill which he ended up selling in the shop.

It was the second skill that made Mako speechless.

This was Mako’s first C-Tier skill that wasn’t a support skill exclusive to the system. The

Overcharge skill was insanely beneficial for Mako as it would make him 120% of his current strength which could definitely be the difference between life and death in extreme

situations.

However, of course it wasn’t going to be so easy. Mako had never seen so many warnings and restrictions on a singular skill. Not only did it have conditions with its activation and duration, but Mako couldn’t even activate it at the moment as he didn’t mean the minimum

requirements.

“Bummer…” Mako mumbled to himself as he it would be quite some time until he would be

strong enough to try out this overpowered skill.

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Mako also quickly checked out his existing Energy Manipulation skills which were the Energy Stream and Energy Sensing and it wasn’t anything major as they both just got one level

increased.

After checking through all the bonus and rewards he had received from his sudden increase in

his Energy Manipulation ability, it was finally time to look into what new things had been unlocked in the Mana Understandings Tab.

Since the system had allocated a brand new tab to the power, Mako knew that this was going

to be big and that he would only be scratching the surface on what could be another massive route for him become stronger.

‘Open the Mana Understandings Tab,’ Mako commanded the system.