Chapter 8 - Equipment

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nThere are only two titles obtainable in dying again and again so I did not bother staying for another beating from the monsters. If I stayed for another round, I am now unsure whether I will survive or not. My head barely recovered so I don't want to seek death once more.

nAfter reaching the entrance of the Silent Forest, I opened my inventory and equipped all of the armor inside. After the severe amount of death that I experienced, my shirt, pants and shoes were reduced to dust after losing all of their durability. Luckily, it was a bugged area and my items inside my inventory did not fell after a thousand deaths. I checked my avatar's body and the only thing that my avatar left wearing is the indestructible boxer shorts. These shorts are invulnerable but of course, you can remove them if you want. However, I don't want to walk stark naked. I am not a nudist...

nI double check the stats of the equipment I got before equipping them. Since the Memento Mori has a different info, I might as well check my first equipment if they ever have different structure than what I remembered.

nBeginner Hood

nType: Head Equipment

nRarity: Normal Tier

nEquippable at Level 0

nEquippable by: All Classes

nStats:

nEND: 3

nINT: 1

nNote: These are basic hoods by beginner adventurers. Nothing noteworthy to say.

nDurability: 100

/100

nBeginner Shirt

nType: Upper Body Equipment

nRarity: Normal Tier

nEquippable at Level 0

nEquippable by: All Classes

nStats:

nEND: 5

nAGI: 1

nNote: These are basic shirts by beginner adventurers. Nothing noteworthy to say.

nDurability: 100

/100

nBeginner Pants

nType: Lower Body Equipment

nRarity: Normal Tier

nEquippable at Level 0

nEquippable by: All Classes

nStats:

nEND: 3

nAGI: 5

nNote: These are basic pants by beginner adventurers. Nothing noteworthy to say.

nDurability: 100

/100

nBeginner Shoes

nType: Shoes Equipment

nRarity: Normal Tier

nEquippable at Level 0

nEquippable by: All Classes

nStats:

nAGI: 5

nNote: These are basic shoes by beginner adventurers. Nothing noteworthy to say.

nDurability: 100

/100

nBeginner Gloves

nType: Gloves Equipment

nRarity: Normal Tier

nEquippable at Level 0

nEquippable by: All Classes

nStats:

nDEX: 5

nNote: These are basic gloves by beginner adventurers. Nothing noteworthy to say.

nDurability: 100

/100

nTch, there are no changes. My expectations were crushed. In the end, I decided to equip them, at least my attributes will rise up.

n...

nAfter doing all the equipping job, I opened my stats panel and spend the attribute points. I only have 10 points of attribute so I have no choice but to spend 2 points to all attributes. Every class has a different amount of AP spent in their classes. For example, if you choose the class, Berserker, STR Attribute, the AP bar on it would appear like this:

nSTR: Very Poor

nap bar: 10

/100

nAll class has different build and Versatile Class is also an another build. IT follows the balanced path. Most classes would have an attribute with more AP in the very beginning while there would be at least a single stat with avery small amount of AP spent or without a single one given to it in the first place. That is why the free 10 AP is for those players who are unsatisfied seeing a zero value on their stat. My class are all filled and what is more, every stat has an equal 5 AP spent on them in the very beginning. Since I spent 2 AP on every stats, they are all on figure 7. But since I have equipped my armors, a few of my stats were immediately added together.

nName: Bladeheart

nLevel 0

nEXP: 0

/1000

nHP: 320

/320

nMP: 110

/110

nAttributes:

nSTR: Very Poor

nap bar: 7

/100

nAGI: Very Poor

nap bar: 18

/100

nDEX: Very Poor

nap bar: 12

/100

nEND: Very Poor

nap bar: 18

/100

nINT: Very Poor

nap bar: 8

/100

nAP left to spend: 0

nTitle: Memento Mori

nSkills: None

nSP left to spend: 50

nEquipment:

nHead: Beginner Hood

nUpper Body: Beginner Shirt

nLower Body: Beginner Pants

nShoes: Beginner Boots

nGloves: Beginner Gloves

nNecklace: None

nLeft Arm: None

nRight Arm: None

nRing: None

nWeapon: None

nIf I unequip all of my armor, the stats would return back to 7 since those stats are known only as armor bonus, not permanent bonus. Only by spending AP would make my stats permanent.

nMy HP and MP also have grown especially the HP with a 120 growth. From 200 HP to 320 HP. The reason is due to the END stat. This stat is also known as Endurance and it influences the defense value of the player and especially the HP. Every 2 AP raised on the END stat, my HP's maximum value would be risen to 20. Since the stat has risen with 13 AP not counting the 5 AP beforehand, it has risen my HP to 320. On my MP, mana will only grow 10 per 2 AP spent on the INT stat, therefore my MP has risen from 100 to 110.

nThe stats are not so complicated once you get the hang of it. After being satisfied by it, I looked at my weapons. I still have trouble on which weapon to equip. I pondered a bit before I decided to equip the Versatile Weapon. I am not too sure about it though since I might attract the whole lot of people if they discovered my weapon is a God Tier weapon. I would attract a bunch of other players that would be vying for this weapon.

nHowever, to my surprise, the form of the God Tier Weapon, the Versatile Weapon is...plain. Yes, its a plain look similar to the Beginner Sword in my inventory. The only difference is the words engraved on its blade near its hilt.

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"GREED AND GLUTTONY

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nGreed and gluttony, two of the seven deadly sins. What is the meaning of this? Is this a weapon of the Seven Deadly Sins series? I have heard in the past timeline of a legend about the appearance of the God Tier Weapon series called the Seven Deadly Sins Weapons. However, I did not hear anyone obtaining a single one so it remained as a legend and it was not counted as the discovered God Tier Weapons.

nSo, does this mean, my weapon is one of the series? But why two sins? It should only be representing one sin since I heard that the Seven Deadly Sins weapon series has seven weapons representing every sin. This weapon of mine contain two sins at a time...so mysterious...

nI shook my head and decided to test out its devour ability first. I am getting curious on how this weapon devours other weapons. I have not seen it in my past timeline so lets try it out here and now.

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"Devour!

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nPlease select an item to devour

nAnd my eyes saw the panel of my inventory pop up and saw that the Beginner sword appeared on it. I clicked it and it suddenly materialized in front of me and floated in the air. What is more, my Versatile Weapon seems ready to devour as a huge black red shadow appeared on my weapon and emits a huge amount of energy. This red shadow looked like a drooling dragon. As it saw the weapon floating in the air, it drooled and licked its mouth.

nAre you sure to continue this process? The weapon you selected cannot be retrieved again once you continue

nYes

/No

nI clicked yes and when I finished doing so, it was like the click became a signal for my weapon. Before I knew it, the red shadow opened it's mouth and swallows down the sword like it was a simple bread stick.

nWhen the Versatile Weapon devours the weapon, a panel about the status of my weapon appeared again in front of me. Somehow, it showed a few changes.

nVersatile Weapon

nWeapon Level: 0

nExp: 50

/100

nType: Weapon Equipment

nRarity: God Tier

nEquippable at Level 0

nEquippable by: Versatile

nSTR: 12

nAGI: 10

nDEX: 12

nEND: 10

nINT: 10

nSpecial skills

n1. Devour - can devour weapons and armor to level up the weapon. Can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can be also devoured. Devouring the weapon counts as Amalgamating.

n2. Change Form - can change to different forms of weapons currently available.

nFurther special skills are not yet discovered, please let the weapon devour a few weapons with abilities

nNote: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that holds tremendous power but it end up in the hands of the mortal.

nRestriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner

nBound: Bladeheart

nDurability: None

nMy eyes squinted on the stats. The STR and DEX stat has risen from 10 to 12. Did it grow due to the weapon devouring the Beginner Sword? Also, there is already an exp bar below the weapon level. I did not notice it before but there was indeed a weapon level. Most weapons don't have level unless they undergo Amalgamation process which only Blacksmiths can perform. Amalgamation process involves the main weapon and sub weapon. The main weapon will use the sub weapon to strengthen itself. Stats will be risen exponentially once it reaches a certain level. And since Devour skill is counted as amalgamation, did I just get a weapon that can perform free Amalgamation? Since that is the case, I decided to look for my stats again.

nName: Bladeheart

nLevel 0

nEXP: 0

/1000

nHP: 420

/420

nMP: 160

/160

nAttributes:

nSTR: Very Poor

nap bar: 19

/100

nAGI: Very Poor

nap bar: 28

/100

nDEX: Very Poor

nap bar: 24

/100

nEND: Very Poor

nap bar: 28

/100

nINT: Very Poor

nap bar: 18

/100

nAP left to spend: 0

nTitle: Memento Mori

nSkills: None

nSP left to spend: 50

nEquipment:

nHead: Beginner Hood

nUpper Body: Beginner Shirt

nLower Body: Beginner Pants

nShoes: Beginner Boots

nGloves: Beginner Gloves

nNecklace: None

nLeft Arm: None

nRight Arm: None

nRing: None

nWeapon: Versatile Weapon

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